Showing posts with label Iphone. Show all posts
Showing posts with label Iphone. Show all posts

Tuesday, July 21, 2009

Tuesday, June 30, 2009

Apple CEO Jobs Back At Work


SAN FRANCISCO (AFP) - - Apple's iconic chief executive Steve Jobs has returned to work after a five-month medical leave of absence during which he underwent a liver transplant.

"Steve is back to work," Steve Dowling, an Apple spokesman, told AFP on Monday. "He is currently at Apple a few days a week and working from home the remaining days. "We are very glad to have him back," Dowling said, declining to provide any further details.

The 54-year-old Jobs, the visionary behind the wildly successful Macintosh computer, iPhone and iPod, announced in January that he was taking a leave of absence to deal with "complex" health issues.

Apple has declined to release any further information about Jobs's health since the January announcement but a Tennessee hospital confirmed last week that he had received a liver transplant.

It said Jobs was "now recovering well and has an excellent prognosis." Apple has been notoriously secretive about Jobs's health since he underwent an operation in 2004 for pancreatic cancer. Apple last week released the first public comment from Jobs since he went on medical leave, a brief statement in which he lauded the sales of Apple's latest model iPhone.

Jobs and Steve Wozniak founded Apple Computer in the garage of the Jobs family home in 1976 and the company's fortunes have been uniquely linked to Jobs, who returned to the California company in 1997 after a 12-year absence and turned around the flagging technology giant.

Under Jobs, the company introduced its first Apple computers and then the Macintosh, which became wildly popular in the 1980s. Jobs left Apple in 1985 after an internal power struggle and started NeXT Computer company specializing in sophisticated workstations for businesses. He co-founded Academy-Award-winning Pixar in Emeryville, California, in 1986.

Walt Disney Company bought Pixar in 2006 in a 7.4-billion-dollar deal that gave Jobs a seat on its board of directors and made him the entertainment titan's biggest single shareholder.

Apple shares lost 0.33 percent in New York on Monday to close at 141.97 dollars.

Source: http://sg.news.yahoo.com/afp/20090630/ttc-us-it-company-telecom-apple-jobs-0de2eff.html

Tags: Jobs back at work, Steve jobs, Apple, iPhone, NeXT, Macintosh, Pixar, Walt Disney Company, Walt Disney Company’s biggest shareholder, iPod, Steve Wozniak, liver transplant, global IT news,

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Saturday, June 27, 2009

IBM Launches Seer Android At Wimbledon


IBM introduces phone applications that make it easier to follow all the action from the tournament.

IBM is courting tennis fans with a trio of applications that will allow them to follow Wimbledon moment by moment, whether or not they're at London's famed grass courts.

"These smart applications were designed with tennis fans in mind and add a whole new dimension to the event whether you are attending in person or sitting in your garden 5,000 miles away," said Rob McCowen, marketing director at the All England Lawn and Tennis Club, in a statement.

For those who can't make it to Wimbledon during the next two weeks, IBM has two applications that can help keep them abreast of the action. IBM's Wimbledon iPhone application delivers live scores, draws, news, and video highlights from Wimbledon tournament play, which began Monday. The Wimbledon iPhone app is available from Apple's App Store.

Big Blue's Seer Aggregator application, meanwhile, is a downloadable app that works with most Java-enabled handsets. The app pulls together tweets from IBM scouts onsite at Wimbledon, as well as from players and officials.

For Wimbledon attendees, IBM is offering something a little more advanced—albeit in beta stage. The Seer Android application for T-Mobile's Google Android-based G1 phone is designed to help fans navigate their way around the courts and concession stands.

When users point their phone's video camera at objects on the grounds, data built into the Seer Android application identifies the object. The application also relies on the G1's built-in GPS system. Seer Android also gives users live score updates and other information from around the courts. IBM plans to demo Seer Android at Wimbledon.

"I can see the incredible potential here to change the way people will engage with major sporting and other events both now and in the future. The applications address common challenges such as getting lost, encountering queues, or momentarily missing some of the action," said McCowen.

Source: http://www.informationweek.com/news/personal_tech/smartphones/showArticle.jhtml?articleID=218100659

Tags: IBM, Wimbledon, All England Lawn and Tennis club, iPhone, Apple App store, Rob McCowen, Seer Android, T-Mobile, Java enabled, G1 phone, GPS, Global IT News, Google android,

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Sunday, June 21, 2009

Steve Jobs Had Liver Transplant

Steve Jobs has had a liver transplant during his medical leave but is expected to return to work as expected later this month after a medical leave he announced to a shocked Apple community in January, the Wall Street Journal reports.

The Journal cited no source in particular for its story, and got no direct comment from Apple itself. It quoted a “a person familiar with the thinking at Apple” that Jobs would have a diminished schedule at first when he returns to work and also reported that “At least some Apple directors were aware of the CEO’s surgery” as part of an agreement Jobs made with the board before he went on leave.

The Journal said the surgery took place two months ago in Tennessee, where there are three facilities which can perform such a procedure, there is no residency requirement and the wait is among the shortest in the country. According to the United Network for Organ Sharing, which manages the transplant network in the U.S., the five-year survival rate for liver-transplants patients is generally between about 73% and 76%, it said.

The subject of Jobs health has been a front burner item since he announced, on Aug. 1, 2004, that he had undergone surgery for pancreatic surgery. Over the course of last year it was apparent that he was losing weight, but neither he nor the company would directly address this painfully evident fact.

On January 5, Jobs told the “Apple Community” in an open letter that the cause of his weight loss was not a recurrence of his pancreatic cancer but a treatable hormone imbalance. In that letter Jobs said he had already begun a “relatively simple and straightforward” treatment for the condition, that he would remain on as Apple CEO during his recovery, and that he expected to be noticeably improved in a matter of months.

Nine days later Jobs dropped the other shoe.

“… during the past week I have learned that my health-related issues are more complex than I originally thought,” he wrote in an e-mail to Apple employees. “In order to take myself out of the limelight and focus on my health, and to allow everyone at Apple to focus on delivering extraordinary products, I have decided to take a medical leave of absence until the end of June.”

Since then COO Tim Cook has been running day-to-day operations, though the Journal has reported that Jobs was maintaining a “firm grip” on the company and involving himself in projects of his choosing, and that he had also shown up at work from time to time.

Apple shares have improved in Jobs’ absence. AAPL closed at $85.33 on Jan. 15, the first day of trading after he announced his medical leave, and closed at $139.48 on Friday, the day the new iPhone 3 GS went on sale — about a 63% gain. During the same period the NASDAQ has declined by 4%. Without Jobs fully at the the company held a successful if lackluster WWDC and launched the third generation of iPhone.

Source: http://www.wired.com/epicenter/2009/06/jobs-liver-transplant/

Tags: Steve Jobs, WSJ, Apple, Liver transplants, illness, united network for organ sharing, tim cook, nasdaq, wired, iPhone, global economic pulse,

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Friday, June 19, 2009

Crowdsourcing: The Next Game Design Solution?


Want the next Mozart for a pittance? Crowdsoucing may be here to help...


Though you may have never heard of crowdsourcing, since you’re someone with an active interest in gaming, you may have already participated in it. Crowdsourcing describes a task which is delegated to a group of individuals. The group is typically quite large, with each member usually unknown to each other and only linked through their one common goal. If you’ve been folding@home, you’ve been crowdsourced. It clearly works in science projects, but how does this relate to game development?



Startup iPhone developer Inovaz has very recently used crowdsourcing for its upcoming title Aztec Odyssey. The indie developer has teamed up with music marketplace group Minimum Noise, and in doing so gained access to professional and aspiring musicians from around the world.


“You describe what you are looking for and set a budget,” explains Kristian Dupont, owner of Minimum Noise. “Producers who are interested will participate, and when you decide on a composition, you select that as the winner, transfer the money to the producer and receive the audio including the rights to usage.”


Looking at Inovaz’ Minimum Noise page, the developer offered $250 for the background music to just the first level of Aztec Odyssey, and described on the profile page how it was looking for a soundtrack that is “heavily influenced by tribal and indigenous American styles.”


Inovaz received over 25 submissions for the soundtrack and, depressingly, most of them sound good. It’s a sad state of affairs when $250’s worth of background music doesn’t sound too distant from ‘professional’ in-house productions at game studios. Killzone 2’s soundtrack was recorded live at Abbey Road Studios, and yet rarely is the game praised for its sophisticated sound.

But unlike Abbey Road Studios, with crowdsourcing you’re not paying serious amounts of money per hour. “We expect a usual fee for music to be around $100-$500,” says Dupont, “which should be realistic for most productions.”


However, the nature of the service and indeed the youth of the business has provided a few obstacles for Minimum Noise. “First of all, there is the entire licensing model to consider,” says Dupont. “Right now, we insist that producers transfer all rights to the project owner, but we will expand to other options as this is not feasible for all.”


“Furthermore, there is the risk of producers contributing something that they did not make themselves,” he says, before adding that this is still a risk when purchasing any kind of media in the first place. “We hope that the community will watch out for scammers and report to us. Other than that, we are watching everything closely and listening to our users all the time.” As for the future of crowdsourcing, Dupont is - of course - a big believer. But then again, he’s not alone:


“We think that the crowdsourcing model will be wide spread to all areas of game development. Currently, it is very popular in the design world [1,2,3], and the model is definitively proven. When it will take off in other areas is hard to say, but we think it will do so in a near future.”

Source: http://www.developmag.com/news/32179/Crowdsourcing-The-next-game-design-solution

Tags: Crowdsourcing, Game Development, Abbey Road Studios, Aztec Odyssey, Kristian Dupont, minimum noise package, Global IT News, Inovaz, iPhone, Minimum noise, Video games,

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Monday, June 15, 2009

The Medium Is Still The Message


Understanding that the Medium is the Message Matters More Than Ever

Since 1964, when Marshall McLuhan coined the phrase "The medium is the message" in his most well-known book Understanding Media: The Extensions of Man, folks have scratched their heads over and argued about the meaning of those words. It's quite simple really: What McLuhan is telling us is that the characteristics of a medium influence how the message is received and understood.

McLuhan is known for his visionary interpretation of the effects of technological communication on society. Forty years ago, he predicted electronically connected media would eventually produce a huge global village. With Web 2.0 and mobile devises that do everything but make our lunches, McLuhan's prediction is coming to fruition. In my mind, he is more relevant today than ever.

For marketers and other communicators of messages, we need to go back and reread McLuhan with a new understanding. That simple phrase written during a moment of genius tells us that all recipients of a message have a relationship with the medium carrying that message. Furthermore, we need to understand that relationship. Otherwise, our message fails to deliver the impact necessary to create the corresponding action necessary for our marketing or communications to succeed.

With the coming of social media and the rising importance of web sites to commerce, I have been thinking a lot about how our business communications needs to fits those mediums. With Television and radio before it, newspapers and magazines, direct mail and e-mail, we have studied and learned how to shape the content so the medium's influence and that content work well together. When we achieve that purpose, the message is received and understood as was the desire of the advertiser or marketer or publicist or public relations professional or business communicating the message. The message and the medium are in sync in terms of how they influence the recipients.

For example, a super bowl ad is being carried by television and it enters our living rooms because we choose to watch the football game. If the ad fails to be at least as visual, interesting and surprising as the medium, the message will be lost on most viewers. We would ignore a print message by itself; but put that message into the mouth of a well-known spokesperson or in the context of a good story that moves us to watch, and the ad has a much better chance to move us.

That is what made the Pepsi ads so many years ago with Mean Joe Green exchanging his game jersey for the little boy's Pepsi so relevant and successful. We knew Joe, or we thought we did. But the ad surprised us by showing us a softer side of the muddied, tired and seemingly defeated football player. And the little boy's concern for Mean Joe and his reaction touched us. The same can be true for NASCAR. TV is the perfect medium to bring us both the race and the advertising, whether the ad is painted on a driver's car or features the sport during the commercial. It works because it is in sync with the medium bringing us both the race and the advertising.

But what works on a web site or in social media? The medium in both instances seems to be the same: It is a screen attached to our computers or a mobile device. But is it? Is the relationship we have with our desktop or our laptop the same, and doesn't location play a role in that relationship? And wouldn't our relationship with our PDA or our phone be different, as well?

McLuhan would tell us we need to study those media to understand how to shape the message. I don't think we are doing a good enough job of that yet. We spend lots of time talking about the content, but I think we do so without knowing enough about how our readers or viewers relate to the media itself. When we argue that content must have value, everyone can agree. But I think McLuhan would argue that what has value when received on a desktop is quite different from what has value when received on an iPhone.

I think we must immerse ourselves in understanding the relationship created between the new medium and its audiences. It should matter very much to those of us shaping content for those media. I am one marketer that is going to invest far greater time in understanding those relationships, and I promise to share them with you.

Source: http://lgbusinesssolutions.typepad.com/solutions_to_grow_your_bu/2009/04/understanding-that-the-medium-is-the-message-matters-more-than-ever.html

Tags: Marshall Mcluhan, Global Best Practices, Marketers, Social Media, Pepsi, iPhone, Global IT News, Mean Joe Greene, NASCAR, PDA, messages,

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Saturday, June 13, 2009

T-Mobile Accidentally Posts Secret iPhone 3G S Specs


Apple has flatly refused to tell anyone just what chips lie inside the iPhone 3G S. In fact, while Apple insists that the “s” in 3G S stands for speed, it could equally well stand for secrecy. But T-Mobile in the Netherlands apparently didn’t get the memo, and has gone ahead and posted the hardware specs on the product page for the new models.

The relevant numbers are 256MB RAM for the OS, double that of the 128MB in the original iPhone, and a 600MHz processor, up from the pedestrian 412MHz of the first two models.

The added RAM alone probably makes a huge difference — if you have ever added memory to a Mac you’ll know how much OS X loves it some extra gigs to play around in. And that processor neatly leapfrogs the second-gen iPod Touch’s 532MHz. It also shuts up anyone comparing the iPhone to the Palm Pre, which has the exact same number of megahertz: 600.

Of course, this never really mattered — as soon as the iPhone goes on sale it will be torn apart like a gazelle being set upon my hunger-crazed lions and the innards cast across the floor for all to see. We wonder just how long the T-Mobile site will keep this information up.

Product page [T-Mobile]

Source: http://www.wired.com/gadgetlab/2009/06/t-mobile-accidentally-posts-secret-iphone-3g-s-specs/

Tags: TMobile, Iphone, Apple, Leak, RAM, Wired, Global IT News, 3G, Netherlands, OSX, Palm Pre, leapfrogging, Wired Gadget Lab,

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Tuesday, June 9, 2009

Japan Explores Using Cell Phones To Stop Pandemics


TOKYO - A few months from now, a highly contagious disease will spread through a Japanese elementary school. The epidemic will start with several unwitting children, who will infect others as they attend classes and wander the halls.

If nothing is done, it will quickly gain momentum and rip through thestudent body, then jump to parents and others in the community. But officials will attempt to stymie the disease and save the school — using mobile phones.

The sickness will be a virtual one, in an experiment funded by the Japanese government. A subsidiary of Softbank Corp., a major Japanese Internet and cellular provider, has proposed a system that uses phones to limit pandemics.

The exact details have yet to be fixed, but Softbank hopes to pick an elementary school with about 1,000 students and give them phones equipped with GPS. The locations of the children will be recorded every minute of the day and stored on a central server.

A few students will be chosen to be considered "infected," and their movements over the previous few days will be compared with those of everyone else. The stored GPS data can then be used to determine which children have crossed paths with the infected students and are at risk of having contracted the disease.

The families of exposed students will be notified by messages to their mobile phones, instructing them to get checked out by doctors. In a real outbreak, that could limit the rate of new infections.

"The number of people infected by such a disease quickly doubles, triples and quadruples as it spreads. If this rate is decreased by even a small amount, it has a big effect in keeping the overall outbreak in check," said Masato Takahashi, who works on infrastructure strategy at Softbank.

He demonstrates with a calculation: If an infected person makes about three more people sick per day, and each newly infected person then makes another three people sick, on the 10th day about 60,000 people would catch the disease. If each sick person instead infected two people a day, on the 10th day about 1,500 people would get sick.

The experiment was conceived before the current outbreak of swine flu, but has drawn fresh attention now that Japan has the highest number of confirmed cases outside of North America.

It is one of 24 trials the government recently approved as part of a program to promote new uses for Japan's Internet and cellular infrastructure. The country boasts some of the most advancedmobile phone technology in the world. It is blanketed in high-speedcellular networks, and phones come standard with features like GPS, TV and touchless train passes.

The mobile phone market is largely saturated, however, and fees are being driven down by an ongoing price war. For Softbank, a government-backed health-monitoring service could be boon to business.

GPS has its shortcomings, including hazy readings indoors. But Softbank believes it could keep readings accurate to several yards, at least for an experiment in a limited area.

Until now, technologies like GPS have mainly been used to help people figure out where they are and what is nearby. As networked devices like the iPhone become more popular, new applications let people track their children or friends, and could give companies and governments access to their location.

Aoyama Gakuin University, a prestigious school in Tokyo, is givingApple Inc.'s iPhone 3G to students, partially as a way to check attendance via GPS readings from an application running on the phone.

That kind of project raises privacy concerns, and one of the goals of the Japanese experiment is to judge how participants feel about having their location constantly recorded.

If a disease-tracking system were launched for real, no one would be required to sign up, said Takuo Imagawa, an official at the Ministry of Internal Affairs and Communications.

Another concern for the experiment is how to inform people that they may be infected, even if it's just a virtual disease. "If we don't think carefully about the nature of the warning, people that get such a message could panic," said Katsuya Uchida, a professor at the Institute of Information Security in Yokohama. Uchida serves on a board that evaluates such proposals for the government.

Softbank Telecom, the subsidiary that made the original proposal, might not be chosen by the ministry to run the experiment in the fall. But Takahashi says that whichever company is chosen, he hopes the potential benefits of a monitoring system are enough to persuade people to sign up and reveal their whereabouts.

"I think it would have a bigger impact than Tamiflu," he said.

Source: http://tech.yahoo.com/news/ap/20090606/ap_on_hi_te/as_tec_japan_mobile_pandemic_stopper_1

Tags: Japan, cell phones, pandemics, Aoyama Gakuin University, Iphone, GPS, Yokohama, Softbank Telecom, Institute of Information Security in Yokohama, Global IT News, Japanese Ministry of Internal Affairs and Communications,

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